Greg Peterson

Greg Peterson

Unreal Engine and C++ Gameplay Engineer. Learn more about me, my professional experience, and my projects.

About

Get to know me!

I'm a dedicated Unreal Engine and C++ Gameplay Engineer with over 5 years of experience in the gaming industry. I'm currently contributing expertise to Crowbar Collective, the studio that released Black Mesa, on an eagerly anticipated co-op first-person shooter game. I specialize in the design and implementation of robust multiplayer systems, networking solutions, and optimization techniques to deliver seamless and engaging player experiences.

With years of professional experience programming realtime systems, I possess a solid understanding of 3D Math and excel in C++ fundamentals. My strong problem-solving and debugging skills have been sharpened through hands-on projects and collaborations with esteemed institutions such as MIT GameLab and the MIT Education Arcade, demonstrating adaptability and versatility by working on Unity projects in addition to my Unreal Engine expertise.

My past engagements reflect my enthusiasm, positivity, and team-oriented mindset. I thrive in cross-functional teams, fostering collaboration among diverse disciplines, from artists to designers. With a passion for gaming innovation, I am committed to delivering exceptional results and contributing to the advancement of my next project.

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My Skills

Unreal Engine 5
Gameplay Ability System
C++
Blueprints
Optimization
Networking
Perforce
SVN
Git
3D Math
Algorithms
Data Structures
Unity
Java
Javascript
Python
VR
AR
UML
Alloy
Data Modeling
3D Art Pipeline

Shipped Title

CLEVR: Collaborative Learning Environments in Virtual Reality

The Collaborative Learning Environments in Virtual Reality (CLEVR) project is designed to create immersive virtual reality learning experiences that can be used in today’s classrooms.

Work Experience

Crowbar Collective's Eagerly Awaited New Title

Learn about my current position as an Unreal Engine and C++ Gameplay Engineer.

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CLEVR: Collaborative Learning Environments in Virtual Reality

Learn about my first shipped title and my work as gameplay engineer for the MIT GameLab.

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Projects

True FPS Demo

A work-in-progress demo project for handling true FPS animations and mechanics.

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Chicken Game

Learn about the development of my game and the tools I used to make it in 2 weeks.

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Boids Algorithm and Simulation

A plugin for simulating the movement pattern of flocking birds.

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3D Art Projects

Learn more about my 3D art skills and the classes I've taken with CGMA.

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2D Art Projects

Learn more about my 2D art pieces.

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