Greg Peterson

Greg Peterson

AAA Unreal Engine and C++ Gameplay Engineer. Learn more about me, my professional experience, and my projects.

About

Get to know me!

I'm a dedicated Unreal Engine and C++ Gameplay Engineer with 7 years of experience in the gaming industry. Currently, I'm the first Gameplay Engineer at BulletFarm, a new AAA studio, where I've been responsible for the development of numerous core systems, from initial design through to implementation, for an unannounced co-op FPS. My background includes significant contributions to an eagerly anticipated co-op first-person shooter at Crowbar Collective, the studio behind Black Mesa. I specialize in designing and implementing robust multiplayer systems, networking solutions, and optimization techniques to deliver seamless and engaging player experiences.

With extensive professional experience in real-time systems, I possess a solid understanding of 3D Math and excel in C++ fundamentals. My strong problem-solving and debugging skills have been honed through hands-on projects and collaborations with esteemed institutions such as MIT GameLab and the MIT Education Arcade.

My past engagements highlight my enthusiasm, positive attitude, and team-oriented mindset. I thrive in cross-functional environments, fostering strong collaboration among diverse disciplines—from artists to designers. Passionate about gaming innovation, I am committed to delivering exceptional results and significantly contributing to the advancement of my next project.

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My Skills

Unreal Engine 5
Gameplay Ability System
C++
Blueprints
Optimization
Networking
Perforce
SVN
Git
3D Math
Algorithms
Data Structures
Unity
Java
Javascript
Python
VR
AR
UML
Alloy
Data Modeling
3D Art Pipeline

Shipped Title

CLEVR: Collaborative Learning Environments in Virtual Reality

The Collaborative Learning Environments in Virtual Reality (CLEVR) project is designed to create immersive virtual reality learning experiences that can be used in today’s classrooms.

Work Experience

Software Screenshot

BulletFarm's Unannounced Title

Learn about my current position as an Unreal Engine and C++ Gameplay Engineer.

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Rogue Point

Learn about my position as an Unreal Engine and C++ Gameplay Engineer at Crowbar Collective.

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CLEVR: Collaborative Learning Environments in Virtual Reality

Learn about my first shipped title and my work as gameplay engineer for the MIT GameLab.

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Projects

True FPS Demo

A work-in-progress demo project for handling true FPS animations and mechanics.

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Chicken Game

Learn about the development of my game and the tools I used to make it in 2 weeks.

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Boids Algorithm and Simulation

A plugin for simulating the movement pattern of flocking birds.

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3D Art Projects

Learn more about my 3D art skills and the classes I've taken with CGMA.

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2D Art Projects

Learn more about my 2D art pieces.

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