Get to know me!
I'm a dedicated Unreal Engine and C++ Gameplay Engineer with over 5 years of experience in the gaming industry. I'm currently contributing expertise to Crowbar Collective, the studio that released Black Mesa, on an eagerly anticipated co-op first-person shooter game. I specialize in the design and implementation of robust multiplayer systems, networking solutions, and optimization techniques to deliver seamless and engaging player experiences.
With years of professional experience programming realtime systems, I possess a solid understanding of 3D Math and excel in C++ fundamentals. My strong problem-solving and debugging skills have been sharpened through hands-on projects and collaborations with esteemed institutions such as MIT GameLab and the MIT Education Arcade, demonstrating adaptability and versatility by working on Unity projects in addition to my Unreal Engine expertise.
My past engagements reflect my enthusiasm, positivity, and team-oriented mindset. I thrive in cross-functional teams, fostering collaboration among diverse disciplines, from artists to designers. With a passion for gaming innovation, I am committed to delivering exceptional results and contributing to the advancement of my next project.