Get to know me!
I'm a dedicated Unreal Engine and C++ Gameplay Engineer with 7 years of experience in the gaming industry. Currently, I'm the first Gameplay Engineer at BulletFarm, a new AAA studio, where I've been responsible for the development of numerous core systems, from initial design through to implementation, for an unannounced co-op FPS. My background includes significant contributions to an eagerly anticipated co-op first-person shooter at Crowbar Collective, the studio behind Black Mesa. I specialize in designing and implementing robust multiplayer systems, networking solutions, and optimization techniques to deliver seamless and engaging player experiences.
With extensive professional experience in real-time systems, I possess a solid understanding of 3D Math and excel in C++ fundamentals. My strong problem-solving and debugging skills have been honed through hands-on projects and collaborations with esteemed institutions such as MIT GameLab and the MIT Education Arcade.
My past engagements highlight my enthusiasm, positive attitude, and team-oriented mindset. I thrive in cross-functional environments, fostering strong collaboration among diverse disciplines—from artists to designers. Passionate about gaming innovation, I am committed to delivering exceptional results and significantly contributing to the advancement of my next project.