Greg Peterson

Crowbar Collective's Rogue Point

Project Overview

At Crowbar Collective I worked on Rogue Point, an eagerly anticipated tactical co-op first-person shooter game.

My Contributions

As a gameplay engineer at Crowbar Collective, I was instrumental in developing the upcoming game. My role was not only to ensure seamless integration of gameplay features in Unreal Engine but also to train junior engineers in coding etiquette and systems design. Highlights of my contributions include designing and implementing scalable multiplayer systems, such as weapons, gameplay abilities, inventory, interaction, and animation.

I've also had the opportunity to do performance analysis. Using tools such as Unreal Insights, profilers, and size maps, I was able to free over 1 GB of memory and speed up our editor load times.

Tools Used

Unreal Engine 4
Unreal Insights
Gameplay Ability System
AI
Animation
Memory Management
System Design
C++
Blueprints
SVN
UMG