Greg Peterson

Crowbar Collective's Eagerly Awaited New Title

Project Overview

At Crowbar Collective I've been working on an eagerly anticipated co-op first-person shooter game. Unfortunately due to NDA I cannot speak about the project more specifically, however more information about this new title may be released soon!

My Contributions

As a gameplay engineer at Crowbar Collective, I've been instrumental in developing our upcoming game. My role has been not only to ensure seamless integration of gameplay features in Unreal Engine but also to train junior engineers in coding etiquette and systems design. Highlights of my contributions include designing and implementing scalable multiplayer systems, such as weapons, gameplay abilities, inventory, interaction, and animation.

I've also had the opportunity to do performance analysis. Using tools such as Unreal Insights, profilers, and size maps, I was able to free over 1 GB of memory and speed up our load times by 75%.

I'm dedicated to delivering top-tier gaming experiences and look forward to continuing to innovate in future projects.

Tools Used

Unreal Engine
Unreal Insights
Gameplay Ability System
AI
Animation
Memory Management
System Design
C++
Blueprints
SVN
UMG