Project Overview
At Crowbar Collective I worked on Rogue Point, an eagerly anticipated tactical co-op first-person shooter game.
My Contributions
As a gameplay engineer at Crowbar Collective, I was instrumental in developing the upcoming game. My role was not only to ensure seamless integration of gameplay features in Unreal Engine but also to train junior engineers in coding etiquette and systems design. Highlights of my contributions include designing and implementing scalable multiplayer systems, such as weapons, gameplay abilities, inventory, interaction, and animation.
I've also had the opportunity to do performance analysis. Using tools such as Unreal Insights, profilers, and size maps, I was able to free over 1 GB of memory and speed up our editor load times.