Greg Peterson

CLEVR: Collaborative Learning Environments in Virtual Reality

Project Overview

The Collaborative Learning Environments in Virtual Reality (CLEVR) project is designed to create immersive virtual reality learning experiences that can be used in today’s classrooms. CLEVR is a partnership between the Education Arcade and the MIT Game Lab, and is supported by Oculus. The project is a collaborative educational game using immersive 3DVR to help teams of high school students learn cell biology called Cellverse.

My Contributions

As a gameplay engineer on CLEVR, I built systems in Unity3D and Oculus VR. My role as a gameplay engineer included implementing complex systems and collaborating across teams to ensure the release of the project. I designed and implemented features such as AI movement, quests, object pooling, and state graphs for gameplay events.

This project is my first shipped title. My responsibilities involved collaborating with various teams and implementing features that were required for research. CLEVR was presented to a variety of schools in the Boston area, and a number of research papers on spatial learning and virtual reality were able to be written because of my contributions on CLEVR. These research papers can be found under the Research section of the Project Link.

Tools Used

Unity3D
OculusVR
C#
Algorithms
Performance
Git